Emberveil II
The Veil burns, and the road out of it is long.
Hire heroes from thirty classes, walk a branching world map three nodes a day, keep the party fed, fight turn-based battles, and rest by a fire where everyone talks about the day. Loot carries affixes; six acts wait past the smoke.
How to play
Every class is a chibi character with its own gear parts. Beasts use the creature bodies. Talk comes from the Lingo engine, voices from the Formant synth. Save any hero to the character library.
Build your party
Pick a class — all thirty are open here; the original's unlock rule is on each card. Each hero starts with the class kit, its first skill, and attributes spent by its build preset. Hover a card to read the kit.
Party
Click a lit node to travel. Visited nodes can always be revisited.